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· 1,408 ratings · 90 reviews
Start your review of Game Over, Press Start to Continue: How Nintendo Conquered the World
This exhaustively researched history of Nintendo was a highly interesting read. In some ways, it was painful. As a kid who grew up with a deep love of Nintendo, it was a little disheartening to learn about some of the tactics they employed in their rise to complete dominance of the video game and toy consumer markets. As a child, I had no concept of Nintendo's business practices, which were at times extremely heavy-handed, aggressive and borderline-illegal. Looking at this period of time in retr This exhaustively researched history of Nintendo was a highly interesting read. In some ways, it was painful. As a kid who grew up with a deep love of Nintendo, it was a little disheartening to learn about some of the tactics they employed in their rise to complete dominance of the video game and toy consumer markets. As a child, I had no concept of Nintendo's business practices, which were at times extremely heavy-handed, aggressive and borderline-illegal. Looking at this period of time in retrospect was fascinating. I've dinged this book down to four stars because some of the language used by David Sheff is highly dated. I did not read the updated edition of the book, so I cannot speak to the changes that were made. Also, I just can't let Sheff get away with stating that Super Mario World was a subpar game in comparison to Sonic the Hedgehog on the Genesis. Blasphemy :)
There are not many books on the history of the video game industry, and this is one of the best you can buy. It goes into great detail on Nintendo's origin as a playing card manufacturer, their incredibly humble beginnings in America, the brilliant strategies they employed to infiltrate a difficult market, and their continued success against all odds. The detailed account of bringing Tetris to global audiences was particularly interesting, and gave some insight into the business dealings of Cold War era Russia as it attempted to interact more broadly with the global market.
Highly recommended for either history buffs or gamers, and a special thanks for my in-laws for the gift.
...more This is mainly a book about the early history of Nintendo of America, until about 1992. There is some mention of Nintendo in Japan, and the last chapter has a few paragraphs about Europe, but the meat is about the US. Also, in the edition I read, there is an afterword that was written in 1994.If you can live with that limited scope, it is a highly interesting book. If you are interested in the history of video games, you should definitely read it.
One minor annoyance is the fact that the timeline
This is mainly a book about the early history of Nintendo of America, until about 1992. There is some mention of Nintendo in Japan, and the last chapter has a few paragraphs about Europe, but the meat is about the US. Also, in the edition I read, there is an afterword that was written in 1994.If you can live with that limited scope, it is a highly interesting book. If you are interested in the history of video games, you should definitely read it.
One minor annoyance is the fact that the timeline is restarted several times during the book, which can be confusing, especially in the beginning. But do not let that deter you.
...more "Game Over" is a great book. David Sheff presents the story of how Nintendo, a 19th century trading card company, grew to be what it is today (well, not today, really - the early 1990's, when Sheff was writing the book). Sheff makes the story interesting and tense, diving deep into personal accounts of major events in the Nintendo timeline. The way he wrote about Nintendo absolutely transformed my image of the company - they went from the lackadaisical gaming company that represented childish in "Game Over" is a great book. David Sheff presents the story of how Nintendo, a 19th century trading card company, grew to be what it is today (well, not today, really - the early 1990's, when Sheff was writing the book). Sheff makes the story interesting and tense, diving deep into personal accounts of major events in the Nintendo timeline. The way he wrote about Nintendo absolutely transformed my image of the company - they went from the lackadaisical gaming company that represented childish innocence to one that was concentrated on dominating an industry by any means. My only quarrel with the book is this: Sheff's timeline that he presents is pretty confusing. At the beginning of the book, he seemed to present the story in a sort of chronological order, but as the book progressed I started losing track of when a lot of important things were happening. That being said, I still love the book, and will definitely recommend it to those looking for a good read. Even though it's about the video gaming industry, I believe that someone with absolutely no interest in that field could pick it up and enjoy it. ...more
With Hiroshi Yamauchi's death late last month I figured it was an opportune time to re-read probably the most comprehensively researched and vivid account of Nintendo's rise to then-dominance both in Japan and in the USA. Unfortunately, Game Over suffers somewhat because it is only really half of the picture of what Nintendo is now - it is a book that ends (initially) in the late 90s, and thus has nothing to say on the state of Nintendo, of consumer expectations and of modern technology. Much of With Hiroshi Yamauchi's death late last month I figured it was an opportune time to re-read probably the most comprehensively researched and vivid account of Nintendo's rise to then-dominance both in Japan and in the USA. Unfortunately, Game Over suffers somewhat because it is only really half of the picture of what Nintendo is now - it is a book that ends (initially) in the late 90s, and thus has nothing to say on the state of Nintendo, of consumer expectations and of modern technology. Much of it seems laughably quaint - the brave new world of multimedia, for instance, or dreams of a revolutionary 'world-wide network' that could be used for 'stock trading, ordering food, or watching videos' - all, back in those days, under Nintendo's thumb and piped into houses via the Famicom. And yet a lot of it is still a thrilling and fascinating look into the cut-throat world of what is ultimately a business enterprise, tempered with a reverence for the art of video game creation that characters like Shigeru Miyamoto and Alexey Pajitnov embody. ...more
"Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?"
He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most su "Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?"
He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most successful games had something the players couldn't articulate. The words used to describe them were those usually reserved to describe forms of intimacy between people. It was as if the players and the game itself somehow merged."Brilliant, absolutely brilliant book! Must read to anyone interested in Nintendo, game dev in general and it's history. And also some really enjoyable stories inside, another proof that life itself can be more adventurous than any fiction.
...more It's been a while since I've read this one, but it's stuck with me. It's a deep look at the early years of Nintendo's involvement in videogames. I'm continually amazed that people who seem to dislike fun things and love things like board meetings, suits and budgets (here's looking at you Hollywood fat-cats) work so hard to make entertainment businesses profitable. Anyway, good read if you're at all interested in the history of Nintendo. It's been a while since I've read this one, but it's stuck with me. It's a deep look at the early years of Nintendo's involvement in videogames. I'm continually amazed that people who seem to dislike fun things and love things like board meetings, suits and budgets (here's looking at you Hollywood fat-cats) work so hard to make entertainment businesses profitable. Anyway, good read if you're at all interested in the history of Nintendo. ...more
There are a few moments here and there that are a bit dry, but, ironically, even those areas of this book are still enjoyable. Overall, "Game Over" is a highly informative, enjoyable, often humorous and inspiring read. Anyone who wants to know all they can about the origins, rise, hardships and early days of Nintendo should absolutely read this book. There are a few moments here and there that are a bit dry, but, ironically, even those areas of this book are still enjoyable. Overall, "Game Over" is a highly informative, enjoyable, often humorous and inspiring read. Anyone who wants to know all they can about the origins, rise, hardships and early days of Nintendo should absolutely read this book. ...more
A few high spots here and there, but mostly because of nostalgic notes and a few curiosities as to how Nintendo did business. Probably the most enjoyable parts were about the creator of Tetris, Alexey Pajitnov.
Ever want to know far too much about Nintendo and the early days of the video game industry AND the Japanese way of business? Well this book is for you!
Interesting book, though that it was easy to pick up and put down was its greatest weakness and strength. Some parts were fascinating, others less so. More later when I'm not on my iPad, maybe. Interesting book, though that it was easy to pick up and put down was its greatest weakness and strength. Some parts were fascinating, others less so. More later when I'm not on my iPad, maybe. ...more
It varied from interesting to boring.
so much better than that shit book by blake harris
I now know way too much about Nintendo.But seriously, this exhaustive history of one of the world's greatest video game giants is surprisingly accessible. As other reviews have noted, the book's pace varies. There were chapters that completely sucked me in and I felt like I was watching an intense courtroom drama. Other chapters felt like I had to slog through, although it was always just interesting enough to keep me going. There's a lot of information that business-minded people would probably
I now know way too much about Nintendo.But seriously, this exhaustive history of one of the world's greatest video game giants is surprisingly accessible. As other reviews have noted, the book's pace varies. There were chapters that completely sucked me in and I felt like I was watching an intense courtroom drama. Other chapters felt like I had to slog through, although it was always just interesting enough to keep me going. There's a lot of information that business-minded people would probably be super into but I skimmed through.
Nintendo didn't always play nice. Everybody knows this. But you can't help but appreciate their intense business philosophy, the fact that they pioneered a lot of video game technology, and most importantly, that they've survived after all these years. I would love a "sequel" that takes up where this book leaves off (the late 90s to the present day.) In a way, these later years are even more fascinating than the early ones—specifically the downfall of Nintendo to Sony and Microsoft in the early 2000s, followed by Nintendo's comeback with the release of the Switch in 2017 (considered the fastest-selling console of all time and a major player in saving Nintendo's suffering business performance.)
All in all, Nintendo's history is filled with highs and lows, and it makes for a heck of a story.
...more For the series video game history enthusiast, but that's not a bad thing. "Game Over" goes seriously "inside baseball" and talks about the business of Nintendo and the story around that business. As a kid who grew up on Nintendo before jumping over to the Xbox in my teen years, this book dissolved my illusions about who Nintendo was during the 80s and 90s. Nevertheless, it was fascinating to see what was going on behind the scenes during the time when all I could think about was the next Mario o For the series video game history enthusiast, but that's not a bad thing. "Game Over" goes seriously "inside baseball" and talks about the business of Nintendo and the story around that business. As a kid who grew up on Nintendo before jumping over to the Xbox in my teen years, this book dissolved my illusions about who Nintendo was during the 80s and 90s. Nevertheless, it was fascinating to see what was going on behind the scenes during the time when all I could think about was the next Mario or Donkey Kong game. So much litigation!The focus here is almost exclusively on Nintendo, which is something that distinguishes it from most other game history accounts which tend to cover the majority of companies from this time period. We do get some information on Atari, Tengen, EA, and others, but always in the context of how they relate to Nintendo.
If you're a student of video game history, I'd consider this one required reading. It's surprisingly dense for what appears to be a trim little book (almost 500 pages!) but you'll learn all you ever wanted to know about Nintendo, and then a bit more.
...more A comprehensive history of Nintendo, the company, its masterminds, visionaries, and other businessmen. We do learn a lot, of course, about Nintendo but also about the rest of the video game industry of the 1980s (and early 1990s), including famous companies like Atari and Sega. Especially interesting, at least to me: Nintendo coming up with Game & Watch (the precursor to the Game Boy) following the electronic calculator boom, the infamous video game crash of 1983 seeing the end of Atari and the A comprehensive history of Nintendo, the company, its masterminds, visionaries, and other businessmen. We do learn a lot, of course, about Nintendo but also about the rest of the video game industry of the 1980s (and early 1990s), including famous companies like Atari and Sega. Especially interesting, at least to me: Nintendo coming up with Game & Watch (the precursor to the Game Boy) following the electronic calculator boom, the infamous video game crash of 1983 seeing the end of Atari and the rise of Nintendo a few years later, the Tetris international thriller involving the USSR, USA and Japan, Nintendo's failure to create an early computer network in the early 1990s! By the end of this story, we hear about 3DO, Sony's "upcoming" PS-X and the return of Atari with the Jaguar. We all know what happened next.Reading about the Nintendo saga will be of interest to the video game player, technology historian, other tech enthusiast, or simply anyone nostalgic of the 1980s.
One minor issue though, the text is too long at times with descriptions of all the intricacies of deals & lawsuits (reason why it must be also of interest to business folks)
...more Maybe 4 stars.... it was a good read, and interesting peek back 20 years ago when this was written. Learning about the origins of Nintendo, and the formation of NOA (Nintendo of America), was particularly fascinating, as were the bits about some of the start developers and companies. It also covered a bit more about the Atari era than I expected, which was a nice surprise. All in all, I do recommend this book if you have any interest or tie to the video game industry, just keep in mind when it w Maybe 4 stars.... it was a good read, and interesting peek back 20 years ago when this was written. Learning about the origins of Nintendo, and the formation of NOA (Nintendo of America), was particularly fascinating, as were the bits about some of the start developers and companies. It also covered a bit more about the Atari era than I expected, which was a nice surprise. All in all, I do recommend this book if you have any interest or tie to the video game industry, just keep in mind when it was published: 1993.Funny thing is I bought the book right after it was released. I found the receipt for it still in the book, from when I bought it at Elliot Bay Bookstore, on a trip to Seattle. Ironically, I was working for Sega at the time. Even more ironically, I didn't read it until 20 years later.
...more The History of Nintendo This title is a nice overview on the business side of how Nintendo went from a simple toy company to one of the video game giants in the world. Although I was looking for something that explored the background of the designers of these iconic games (which is briefly explored), the story of how NOA was built, the law suits and the marketing strategies were interesting dramas that would probably make a great TV show some day. If you've ever wondered how one of your favorite
The History of Nintendo This title is a nice overview on the business side of how Nintendo went from a simple toy company to one of the video game giants in the world. Although I was looking for something that explored the background of the designers of these iconic games (which is briefly explored), the story of how NOA was built, the law suits and the marketing strategies were interesting dramas that would probably make a great TV show some day. If you've ever wondered how one of your favorite childhood past times continued to be one of your current favorite past times, check out this read. If you're interested in business strategy, also take a look. If you're one of those people who think video games are for kids, or too violent, then quit reading this review on your handheld device/ smart phone.....and read this book anyway.
...more This is about the process that took Nintendo from being a humble deck cards maker to a multi-million dollar corporation that is nowadays. The book itself covers the history of Nintendo from the very beginning until 1993. In certain chapters I had the feeling there was too much 'gossip-telling', and it is a recurrent issue in the book, I suppose it's just for the sake of filling pages.
It is also a pity it was written way back in the day, because it misses a lot about the N64 period.
Other than tha This is about the process that took Nintendo from being a humble deck cards maker to a multi-million dollar corporation that is nowadays. The book itself covers the history of Nintendo from the very beginning until 1993. In certain chapters I had the feeling there was too much 'gossip-telling', and it is a recurrent issue in the book, I suppose it's just for the sake of filling pages.
It is also a pity it was written way back in the day, because it misses a lot about the N64 period.
Other than that, I think it is the archetypal business book, where the chairman gets praised for his cunning business instinct and hard labour.Nonetheless, I thoroughly enjoyed the book as it describes the history of Nintendo in a enjoyable and readable manner.
...more I willing to bet you don't love Nintendo as much as I do. My formative years, like many people my age, were spent in front of a TV hooked up to the NES. Tracing Nintendo from their humble beginnings as a playing card company through their rise and total dominance of the home console market in the early 90's until the launch of the Nintendo 64. Not so much a book strictly about video games but more a book about what it takes for a corporation to succeed, Hint: you'd better have a really good lawy I willing to bet you don't love Nintendo as much as I do. My formative years, like many people my age, were spent in front of a TV hooked up to the NES. Tracing Nintendo from their humble beginnings as a playing card company through their rise and total dominance of the home console market in the early 90's until the launch of the Nintendo 64. Not so much a book strictly about video games but more a book about what it takes for a corporation to succeed, Hint: you'd better have a really good lawyer(s). This is a highly readable history that I've made way through more than once. Gosh I love Nintendo. ...more
Good, but dated. This is a great history, primarily of the 1980s and early 90s rise of Nintendo, in the video game industry. However, it suffers from being somewhat dated at this point. Many of the rosy mid-90s predictions seem laughably wrong now, and in addition, the book suffers from some editing problems, with the author repeating information in various chapters and skipping around the timeline for seemingly no good reason.Still, if you're interested in Nintendo history, or want to get a rea
Good, but dated. This is a great history, primarily of the 1980s and early 90s rise of Nintendo, in the video game industry. However, it suffers from being somewhat dated at this point. Many of the rosy mid-90s predictions seem laughably wrong now, and in addition, the book suffers from some editing problems, with the author repeating information in various chapters and skipping around the timeline for seemingly no good reason.Still, if you're interested in Nintendo history, or want to get a really good understanding for how one company essentially saved console gaming after the Atari crash, this is still an excellent book.
...more Early history of Nintendo's move into video games (after being a playing card company) and their period of dominance from the 80s to early 90s. Some great history and stories but I really wish it had focused more on the Sega rivalry instead of just briefly summarizing it towards the end.Some parts haven't aged well with today's hindsight. Particularly bad is how much attention it pays to the "CD-ROM and multimedia will usher in a golden age of edutainment and knowledge" hype. It's maybe not fair
Early history of Nintendo's move into video games (after being a playing card company) and their period of dominance from the 80s to early 90s. Some great history and stories but I really wish it had focused more on the Sega rivalry instead of just briefly summarizing it towards the end.Some parts haven't aged well with today's hindsight. Particularly bad is how much attention it pays to the "CD-ROM and multimedia will usher in a golden age of edutainment and knowledge" hype. It's maybe not fair for me to judge that because that *is* what so many people were convinced of at the time it was written, but it really does seem kind of ridiculous now.
...more "Game Over" is a fun and accessible read. Part video game history, part marketing and business/economics book, but always put in Layman's terms with an eye towards establishing the characters involved in Nintendo's rise (and there ARE some characters), it's an interesting read. I gobbled it up in about two weeks, with a pause in between to finish another book. For fans of Mario, or fans of business 101 - or even just a lay reader fascinated by cultural phenomena - I recommend this book highly. I "Game Over" is a fun and accessible read. Part video game history, part marketing and business/economics book, but always put in Layman's terms with an eye towards establishing the characters involved in Nintendo's rise (and there ARE some characters), it's an interesting read. I gobbled it up in about two weeks, with a pause in between to finish another book. For fans of Mario, or fans of business 101 - or even just a lay reader fascinated by cultural phenomena - I recommend this book highly. It might not be 110% fun all the time (there are some numbers etc. in there - not my favourite lol), but mostly so, and either way it's always interesting and accessible. ...more
Pretty detailed overview of the story of Nintendo. A little bit dated as I think it was published in '92, but that's to be expected. It's also not a pro-Nintendo book; it does address what people would call underhanded tactics and monopolistic behavior. The latter section of the book about wrangling for the rights to Tetris could be turned into a legal thriller of sorts; it was surprisingly exciting. The arc is basically a "little train that could" story where the train ultimately then becomes G
Pretty detailed overview of the story of Nintendo. A little bit dated as I think it was published in '92, but that's to be expected. It's also not a pro-Nintendo book; it does address what people would call underhanded tactics and monopolistic behavior. The latter section of the book about wrangling for the rights to Tetris could be turned into a legal thriller of sorts; it was surprisingly exciting. The arc is basically a "little train that could" story where the train ultimately then becomes Goliath. Sorry to mix metaphors there. Still, fascinating stuff. Very interesting to see the thinking that went behind and was responsible for the rise of such an important brand to my generation.
...more I think all video-game histories are doomed to disappoint me... perhaps nothing matches the feeling of living those days. Written in 1993 (before the rise of the Playstation and the Xbox), this book goes into detail about some unknown-to-me inner workings at Nintendo, especially concerning the Game Boy and the way the corporation dealt with its licensees. Overall, the business side of Nintendo doesn't interest me; I wanted more about game development history. Sadly, the book was somewhat weak on I think all video-game histories are doomed to disappoint me... perhaps nothing matches the feeling of living those days. Written in 1993 (before the rise of the Playstation and the Xbox), this book goes into detail about some unknown-to-me inner workings at Nintendo, especially concerning the Game Boy and the way the corporation dealt with its licensees. Overall, the business side of Nintendo doesn't interest me; I wanted more about game development history. Sadly, the book was somewhat weak on that end. ...more
Even forgiving the issues with the book that hindsight causes I didn't like it like I thought I would. It's very awkwardly written at times, so the story fails to engage. Still it is chock full of interesting information and quotes about early Nintendo and the writer does understand that the multimedia Internet home device is the future of entertainment which makes the last quarter of the book prescient (even if he buys the industry's line that this was just around the corner... in 1992.)
Even forgiving the issues with the book that hindsight causes I didn't like it like I thought I would. It's very awkwardly written at times, so the story fails to engage. Still it is chock full of interesting information and quotes about early Nintendo and the writer does understand that the multimedia Internet home device is the future of entertainment which makes the last quarter of the book prescient (even if he buys the industry's line that this was just around the corner... in 1992.)
...more This is a seminal and definitive work, thoroughly researched and carefully put together in a chronological way. It is the go-to source to get a deep understanding from Nintendo origins to its transition to Nintendo64 (circa 95). The text is full of interesting and funny stories that are not available anywhere else. It is clear to me that the author put a great effort in collecting this information. The only downside is the lack of visual aids so you better open Youtube and google Images to have This is a seminal and definitive work, thoroughly researched and carefully put together in a chronological way. It is the go-to source to get a deep understanding from Nintendo origins to its transition to Nintendo64 (circa 95). The text is full of interesting and funny stories that are not available anywhere else. It is clear to me that the author put a great effort in collecting this information. The only downside is the lack of visual aids so you better open Youtube and google Images to have a visual complement of the story which I think is indispensable. ...more
One of the first books to cover the at-the-time fledgling games industry, densely filled with insight into Nintendo's practices. This book has a unique perspective that can't be attained by contemporary books about games history, given Sheff's interviews and experiences of the time.It's an exhausting read given the amount of covered content, and if you've read other books about games history you might not find much new here. Nonetheless, it is a must-read if you're interested in origin stories a
One of the first books to cover the at-the-time fledgling games industry, densely filled with insight into Nintendo's practices. This book has a unique perspective that can't be attained by contemporary books about games history, given Sheff's interviews and experiences of the time.It's an exhausting read given the amount of covered content, and if you've read other books about games history you might not find much new here. Nonetheless, it is a must-read if you're interested in origin stories about technology, games and business.
...more An interesting history of Nintendo with a particular focus on the company's battle with Tengen and the development of Tetris as the flagship Game Boy title. The book does suffer a bit from being released at the height of the early 1990s panic that the Japanese were conspiring to economically take over the United States (the book refers to Michael Crichton's "Rising Sun" on a couple of occasions) this explains the book's title and (for the first edition) sensationalist packaging. An interesting history of Nintendo with a particular focus on the company's battle with Tengen and the development of Tetris as the flagship Game Boy title. The book does suffer a bit from being released at the height of the early 1990s panic that the Japanese were conspiring to economically take over the United States (the book refers to Michael Crichton's "Rising Sun" on a couple of occasions) this explains the book's title and (for the first edition) sensationalist packaging. ...more
An interesting read, at times, though in my opinion, it is marred somewhat by its strange style of prose and unnecessarily detailed characterisation. The sheer knowledge and journalistic labour seemingly invested in the text is not to be underestimated, however, and if one is looking for a detailed account of the «second wave» of video game mania, no further look is needed (although I'm sure the bibliography on the subject is getting meatier by the minute). An interesting read, at times, though in my opinion, it is marred somewhat by its strange style of prose and unnecessarily detailed characterisation. The sheer knowledge and journalistic labour seemingly invested in the text is not to be underestimated, however, and if one is looking for a detailed account of the «second wave» of video game mania, no further look is needed (although I'm sure the bibliography on the subject is getting meatier by the minute). ...more
This is the #1 source of information about Nintendo history. From the early days as a Hanafuda card manufacturer until the early SNES era, the author dives into the people (Yamauchi, Arakawa, Main, Miyamoto), the consoles, the games and every interesting tale (the Tetris negotiations, the battle with Tengen and many more). You can't go wrong if you like classic Nintendo games and want to know everything about how they came to existence. This is the #1 source of information about Nintendo history. From the early days as a Hanafuda card manufacturer until the early SNES era, the author dives into the people (Yamauchi, Arakawa, Main, Miyamoto), the consoles, the games and every interesting tale (the Tetris negotiations, the battle with Tengen and many more). You can't go wrong if you like classic Nintendo games and want to know everything about how they came to existence. ...more
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David Sheff is the author of the #1 New York Times bestselling memoir Beautiful Boy. Sheff's other books include Game Over, China Dawn, and All We Are Saying. His many articles and interviews have appeared in the New York Times, Rolling Stone, Playboy, Wired, Fortune, and elsewhere. His ongoing research and reporting on the science of addiction earned him a place on Time Magazine's list of the Wor David Sheff is the author of the #1 New York Times bestselling memoir Beautiful Boy. Sheff's other books include Game Over, China Dawn, and All We Are Saying. His many articles and interviews have appeared in the New York Times, Rolling Stone, Playboy, Wired, Fortune, and elsewhere. His ongoing research and reporting on the science of addiction earned him a place on Time Magazine's list of the World's Most Influential People. Sheff and his family live in Inverness, California. ...more
Dishy memoirs are not, alas, a formal publishing designation. But they really should be. Dishiness may be an inexact term, but we know it when...
"The kanji characters he chose to make up the name of his new company—nin-ten-do—could be understood as "Leave luck to heaven," or "Deep in the mind we have to do whatever we have to do." — 1 likes
"Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?"
He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most successful games had something the players couldn't articulate. The words used to describe them were those usually reserved to describe forms of intimacy between people. It was as if the players and the game itself somehow merged." — 0 likes
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